Overview

- Color Texture Input – Assign the still texture, or video texture, to this input. This defines the color of the shader.

- Alpha Texture Input – This shader supports smooth transparency based on a texture input. The input supports RGB input and can be loaded as either a still texture or a video texture

- Alpha Channel Selector – Choose with channel of the alpha texture you would like to use as the knockout for the shader.

- Base Color – Color multiplier on final shader output. Default is white (1,1,1) and with no visual effect.


Examples

single texture, no alpha

alpha texture

color texture, red channel of alpha texture

color texture, green channel of alpha texture

color texture, blue channel of alpha texture

Table of Attributes

- BaseColor -

  • Range: [0,1]
  • Channels: r,g,b
  • Input Type: solid Color
  • Description: solid color multiplier on whole shader
  • Default: (1,1,1)
  • Accepts Video Input?: no

- ColorTex -

  • Range: [0,1]
  • Channels: r,g,b
  • Input Type: 2D Texture
  • Description: Color Texture
  • Default:
  • Accepts Video Input?: yes

- AlphaTex -

  • Range: [0,1]
  • Channels: r,g,b
  • Input Type: 2D Texture
  • Description: This texture contains an alpha mask per channel
  • Default:
  • Accepts Video Input?: yes

- Alpha Channel Selector -

  • Range: 1,2,3
  • Channels: x
  • Input Type: Integer Slider
  • Description: selects a channel, from the ”AlphaTex” input, to use as the alpha mask for the shader.
  • Accepts Video Input?: no