
- Color Texture Input – Assign the still texture, or video texture, to this input. This defines the color of the shader.
- Alpha Texture Input – This shader supports smooth transparency based on a texture input. The input supports RGB input and can be loaded as either a still texture or a video texture
- Alpha Channel Selector – Choose with channel of the alpha texture you would like to use as the knockout for the shader.
- Base Color – Color multiplier on final shader output. Default is white (1,1,1) and with no visual effect.
color texture, red channel of alpha texture
color texture, green channel of alpha texture
color texture, blue channel of alpha texture