
It’s important to have your texture paths properly accounted for. This will resolve any rendering issues with unlocated textures. In the past replacing texture paths involved editing individual textures one at a time, now with the Texture Repath Utility you can view all of your texture paths at once and edit accordingly. This utility aids in the repathing of texture nodes to collected locations. In the example below, the Maya scene contains 95 file texture nodes with each texture scattered over 8 unique directory locations. Texture repathing happens now in approximately one minute.
Click here for latest version of Lightcraft Texture Repather