
The ColladaMaya importer does not properly import the horizontal FOV, so we need to do this manually:
<library_cameras>
<camera id=”camera1″ name=”camera1″>
<optics>
<technique_common>
<perspective>
<xfov>86.435143</xfov>
<yfov>63.935677</yfov>
<aspect_ratio>1.351908</aspect_ratio>
<znear>1.0</znear>
<zfar>1000.0</zfar>
</perspective>
</technique_common>
</optics>
</camera>
The horizontal FOV for this camera is 86.4 degrees. With scenes that were shot with the same focal length (recommended), this means that we can substitute the focal length for all cameras.
Select a camera in the scene, and paste the xfov value you foundĀ into the Angle of View setting. You will see the focal length change to reflect this. Copy the new focal length setting down.
Display->Hide->All and Display->Show->Cameras to select all cameras.
To do the projection shader assignment, you’ll need to select 3 cameras that project onto the object to be modeled from 3 different directions. Write down the camera names (which are the names of the picture associated with it.) When selecting the cameras, the order in which you select is somewhat important. Given the nature of the shader and the options given, it is best to pick an image for the background that the borders will not have to be edited (ex. the middle image of 3.)