Set Scene Axes

  • Move the scene so that the scene 0,0,0 origin is in a logical place, preferably one that can be surveyed easily.

  • Create a scene parent node. This will show up at the Maya origin.

  • Parent all of the scaled and rotated geometry/camera chunks to it.

  • Modify->Freeze Transformations to reset all of the scene objects translations/rotations to zero.

Lock Camera Axes

  • Display->Hide->All, then Display->Show->Cameras.

  • Select all the cameras, open the Channel box (Ctrl-A once or twice)

  • Highlight all translations and rotations, right click, and select Lock Selected. This way, you won’t accidentally move one of the aligned cameras during the modeling process.

  • Display->Show->All to return the view.

Combine Meshes

  • Select the first chunk’s meshes inside their transform, and do Mesh->Combine to make them one piece. Rename this object to match the chunk.

  • Do the same for the other chunks’ meshes.

Set Scene Scale

Create a polygon object 200 units high, and place it in the scene near a doorway. 200 cm is about 6’5″, so you can see whether your doorways are correctly sized.

If the scene needs to be larger, scale it up from the root parent node.