• Shot with Previzion
    • Previzion in Action
    • Recent Projects
  • Overview
    • Customer Installations
    • FAQ
    • Technical Specifications
  • Purchase
  • Support & Downloads
    • New Features by Build
    • Checklists
      • Stage Survey Checklist
      • Lens Calibration Checklist
      • Optimizing 3D Assets Checklist
      • Encoded Crane Checklist
      • Daily Operations Checklist
      • Animation Broadcasting Checklist
    • Previzion Training
    • Documentation
      • Introduction
        • Previzion Preface
        • Previzion Interface Introduction
        • Previzion Hot Key List
        • Sensors
        • Lenses
        • Entry Pupil and Barrel Measurement
        • Matte Box Rails
        • ‘Film Look’, and Video Signals
        • Color Space
        • Timecode
        • Genlock
        • Motion Capture
      • Production Planning
        • Production Planing Overview
        • Stage Preparation
        • Camera Preparation
        • Live Action Integration
        • 3D Asset Preparation
        • Shooting Operations
        • Post Processing
      • Target Surveying and Constellations
        • Intersense Introduction
        • Target Layout
        • Placing Targets on a 25-foot Stage
        • Placing Targets on a Soap Opera Stage
        • Stage Coordinates
        • Northing, Easting, Elevation to XYZ
        • Overview of Surveyed Points
        • Surveying for CG
        • Survey Constellation Tool and CFGs
        • Constellation files
        • Intersense Startup
        • Loading Constellation Files
        • Constellation Editing
        • Verify Tracking
        • Intersense Settings
        • Stage vs. Scene Coordinates
        • Intersense Diagnostics
        • Using the Portable Target Boards
        • Importing Additional Survey Points
      • Connections
        • Previzion DATA CABLE
        • Sync & Video — Evertz 1RU
        • Sync & Video — Evertz 2430 + AJA 10AMA
        • Verify Video Input
        • Analyze Video in BRec
        • Capture Video in BRec
        • Generate Color Bars
        • Timecode Connections
        • Airtrack Connections
        • Lens Connections – Fujinon
        • Lens Connections – Canon
        • Panavision Anamorphic Lenses
        • Panavision Connections
        • Panavision SD analog video tap
        • Alexa Plus
        • RED One Connections
        • RED Epic Connections
        • Preston Connections
        • C Motion Connections
        • Cooke Connections
        • Element Technica Connections
        • Testing Serial Connections
        • Capturing Serial Data
        • Preview Output
      • Application Configuration
        • Configuration File
        • DragEdit Controls
        • Updating Video Firmware
        • Lens Controller Firmware
        • Updating GPU Driver
      • Tracking
        • Sync Sources
        • Intersense Connection
        • Intersense Orientation
        • Watching Intersense Targets
        • Airtrack Smoothing
        • Lens Data
        • Stereo Data
        • Observer View
        • Camera Position Offsets
        • Stereo Rig Offsets: Technica3D
        • Setting Angular Offsets
        • Camera Position Panel
        • Camera Offset Panel
      • Lens Interface
        • Lens Values
        • Camera Sensor
        • Video Planes
        • Lens Calibration Panel
      • Stereo Interface
        • Video Sources
      • Video Interface
        • Live HDSDI Video
        • Video Playback Interface
        • Video Destinations
      • Keying
        • Keying Tab Introduction
        • Getting Started with Keying
        • Blue vs Green Screen
        • Screen Materials and Paints
        • Stage Lighting
        • Lighting Practice and Light Meters
        • Keying 59.94i
      • Holdout Mattes
        • Surveyed Mattes
        • Drawn Mattes
        • Knockout Geometry
      • Scene Interface
        • Scene Loading
        • Scene Effects
        • CgFx Parameters
        • Editable Transforms
        • Editable Lights
        • Baked Lighting in Backgrounds
        • Survey Markers
      • Color Correction Interface
        • Color Correction
      • Takes Interface
        • Remote Take Triggering
        • Recording Takes
        • Screen Text
        • Animation Data
      • System Monitor Interface
        • System State Save/Load
        • System State Transmit/Receive
        • Previzion Error Log
        • Pipeline Timers
      • Lens Calibration
        • Lens Calibration Hardware – 14-foot board
        • Lens Calibration Hardware – Legacy Motor
        • Camera Setup for Lens Calibration
        • Starting Lens Calibration and Calibration Cycle
        • Saving, Stopping and Resuming Lens Calibrations
        • Checking Calibration
      • Lens Grapher
        • Lens Grapher Overview
        • How to Use
        • Overview of Interface
        • Working with Viewable Area Graph
        • Glossary of Terms
      • Creating Backgrounds
        • Model Construction
        • Encoding Mpeg2 Videos for Previzion
        • Transparent Video
        • FBX Export
        • Stage Alignment
        • Shooting video background plates
        • Tri-Video Plane
      • Animation
        • Animation Overview
        • Prelink for Maya
        • Prelink Installation
        • Prelink Configuration
        • Previzion Binding
        • Test Files
        • Network Setup
        • Performance and Skeleton Selection
        • Scene Editing
        • Precam Configuration
      • Photogrammetry
        • Photogrammetry Overview
        • Shooting Technique
        • Solving with Photoscan
        • Maya Import – Photoscan
        • Set Axes and Freeze Xforms
        • Modeling With Reference Mesh
        • Fix Camera FOV
        • Add Image Planes
        • Projection Shaders
        • Modeling – Overview
        • Modeling – Starting with a Cube
        • Modeling – Adding Mesh Detail
        • Maya Texture Baker
        • Export to Mari
        • Mari Projections
      • CgFx Shader Library
        • Basic Texture
        • Color Correction Shaders
        • Wireframe Shader
        • Transparent Video
        • Incandescence with Alpha
        • Phong Bump Reflection Shader
        • Knockout Shader
        • Assigning CGFX Shaders
      • Exporting Backgrounds
        • Clean Geometry – Normals
        • Clean Geometry – Faces
        • Clean Geometry – Vertices
        • Clean Geometry – UVs
        • Clean Geometry – Edges
        • Clean Geometry – Construction History
        • Clean Scene – Optimizing Scene Size
        • Clean Scene – Node Naming
        • Clean Scene – Clean Texture Paths
        • Clean Scene – Clean Shader Paths
        • Clean Scene – Deleting Un-Used Nodes
        • Previzion Export Checker
      • Post Production Workflows
        • Rendering Previzion Ready Scene in Maya
        • Extracting Metadata with Take Converter
        • Syntheyes
        • Importing “edit_” Transform Data from Previzion Take
        • Stereo data into Syntheyes
        • Stereo data into 3D Equalizer
        • Example Shot and Metadata
        • A Quick Pipeline for Post Rendering a Scene used in Previzion
        • Rendering Video as Texture in Maya
        • Batch Rendering in Maya
      • General Lift Encoded Technocrane
        • Default Position
        • Alignment with Laser Boresight
        • Serial Connections
        • Survey Interface
        • Crane Measurement
        • Camera Offsets
        • Crane to Scene Registration
        • Encoded Slider
      • GPS/IMU Tracking
        • Osystems Setup
      • Troubleshooting
        • Intersense Problems
        • Video Problems
        • Rendering Speed
        • Tracing Blue Screens
        • Updating Runtime
    • Downloads
  • Newsroom
    • News Media
    • Press Releases
    • News Articles
  • Contact

Previzion Documentation - Video Interface

Prev Chapter: Stereo Interface
Next Chapter: Keying

 

 

Download Chapter PDF

 

 

    09.   Video Interace

    • Live HDSDI Video
    • Video Playback Interface
    • Video Destinations
Newsroom | Partners | About Us | White Papers | Blog | Contact Us
2012 © Lightcraft Technology, LLC.