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Overview
Previsualization and On Set Preview
Production and In Camera Compositing
Post Production
Technical Specifications
White Papers
Purchase
Support
Documentation
Introduction
Previzion Preface
Previzion Interface Introduction
Previzion Hot Key List
Sensors
Lenses
Entry Pupil and Barrel Measurement
Matte Box Rails
‘Film Look’, and Video Signals
Color Space
Timecode
Genlock
Motion Capture
Production Planning
Production Planing Overview
Stage Preparation
Camera Preparation
Live Action Integration
3D Asset Preparation
Shooting Operations
Post Processing
Setting the Stage
Intersense Introduction
Target Layout
Placing Targets on a 25-foot Stage
Placing Targets on a Soap Opera Stage
Stage Coordinates
Northing, Easting, Elevation to XYZ Conversion
Overview of Surveyed Points
Surveying for CG
Constellation files
Intersense Startup
Loading Constellation Files
Constellation Editing
Verify Tracking
Intersense Settings
Stage vs. Scene Coordinates
Intersense Diagnostics
Creating Intersense Configuration Files
Using the Portable Target Boards
Portable Board Survey Converter
Importing Additional Survey Points
Connections
Sync & Video — Older Evertz + AJA
Sync & Video — New Evertz 1U
Verify Video Input
Analyze Video in BRec
Capture Video in BRec
Generate Color Bars
Timecode Connections
Airtrack Connections
Lens Connections – Fujinon
Lens Connections – Canon
Panavision Anamorphic Lenses
Panavision Connections
Panavision SD analog video tap
Arri Connections
RED One Connections
RED Epic Connections
Preston Connections
C Motion Connections
Cooke Connections
Element Technica Connections
Testing Serial Connections
Capturing Serial Data
Preview Output
Application Configuration
Configuration File
DragEdit Controls
Updating Video Firmware
Lens Controller Firmware
Updating GPU Driver
Tracking
Sync Sources
Intersense Connection
Intersense Orientation
Watching Intersense Targets
Airtrack Smoothing
Lens Data
Stereo Data
Observer View
Camera Position Offsets
Stereo Rig Offsets: Technica3D
Setting Angular Offsets
Camera Position Panel
Camera Offset Panel
Lens Interface
Lens Values
Camera Sensor
Video Planes
Lens Calibration Panel
Stereo Interface
Video Sources
Video Interface
Live HDSDI Video
Video Playback Interface
Video Destinations
Keying
Keying Tab Introduction
Getting Started with Keying
Blue vs Green Screen
Screen Materials and Paints
Stage Lighting
Lighting Practice and Light Meters
Keying 59.94i
Holdout Mattes
Surveyed Mattes
Drawn Mattes
Knockout Geometry
Scene Interface
Scene Loading
Scene Effects
CgFx Parameters
Editable Transforms
Editable Lights
Baked Lighting in Backgrounds
Survey Markers
Color Correction Interface
Color Correction
Takes Interface
Remote Take Triggering
Recording Takes
Screen Text
Animation Data
System Monitor Interface
System State Save/Load
System State Transmit/Receive
Previzion Error Log
Pipeline Timers
Creating Backgrounds
Model Construction
Encoding Mpeg2 Videos for Previzion
Transparent Video
FBX Export
Stage Alignment
Automatic Generation of Cones
Shooting video background plates
Tri-Video Plane
Lens Calibration
Calibration Frame
Motor Mount
Camera Setup
Previzion Calibration Setup
Calibration Step 1
Calibration Step 2
Calibration Continued
Checking Calibration
Animation
Animation Overview
Prelink for Maya
Prelink Installation
Prelink Configuration
Previzion Binding
Test Files
Network Setup
Performance and Skeleton Selection
Scene Editing
Precam Configuration
CgFx Shader Library
The First Shader You’ll Need
Wireframe Shader
Transparent Video
Incandescence with Alpha
Phong Bump Reflection Shader
Knockout Shader
Assigning CGFX Shaders
Post Production Workflows
Rendering Previzion Ready Scene in Maya
Extracting Metadata with Take Converter
Syntheyes
Importing “edit_” Transform Data from Previzion Take
Stereo data into Syntheyes
Stereo data into 3D Equalizer
Example Shot and Metadata
A Quick Pipeline for Post Rendering a Scene used in Previzion
Rendering Video as Texture in Maya
Batch Rendering in Maya
Exporting Backgrounds
Clean Geometry – Normals
Clean Geometry – Faces
Clean Geometry – Vertices
Clean Geometry – UVs
Clean Geometry – Edges
Clean Geometry – Construction History
Clean Scene – Optimizing Scene Size
Clean Scene – Node Naming
Clean Scene – Clean Texture Paths
Clean Scene – Deleting Un-Used Nodes
CGFX Shader Swap
Previzion Export Checker
Photogrammetry
Photogrammetry Overview
Shooting Technique
Solving with Photoscan
Maya Import – Photoscan
Set Axes and Freeze Xforms
Modeling With Reference Mesh
Fix Camera FOV
Add Image Planes
Projection Shaders
Modeling – Overview
Modeling – Starting with a Cube
Modeling – Adding Mesh Detail
Export to Mari
Mari Projections
General Lift Encoded Technocrane
Default Position
Alignment with Laser Boresight
Serial Connections
Survey Interface
Crane Measurement
Camera Offsets
Crane to Scene Registration
Encoded Slider
GPS/IMU Tracking
Osystems Setup
Lens Grapher
Lens Grapher Overview
How to Use
Overview of Interface
Working with Viewable Area Graph
Glossary of Terms
Troubleshooting
Intersense Problems
Video Problems
Rendering Speed
Tracing Blue Screens
Updating Runtime
FAQ
Checklists
Stage Survey Checklist
Lens Calibration Checklist
Optimizing 3D Assets Checklist
Encoded Crane Checklist
Daily Operations Checklist
Animation Broadcasting Checklist
Training
Downloads
News/Updates
New Features by Build
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Previzion Documentation - Production Planning
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Introduction
Next Chapter:
Setting the Stage
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Production Planning
Production Planing Overview
Camera Preparation
Stage Preparation
Live Action Integration
3D Asset Preparation
Shooting Operations
Post Processing