• Overview
    • Previsualization and On Set Preview
    • Production and In Camera Compositing
    • Post Production
    • Technical Specifications
    • White Papers
  • Purchase
  • Support
    • Documentation
      • Introduction
        • Previzion Preface
        • Previzion Interface Introduction
        • Previzion Hot Key List
        • Sensors
        • Lenses
        • Entry Pupil and Barrel Measurement
        • Matte Box Rails
        • ‘Film Look’, and Video Signals
        • Color Space
        • Timecode
        • Genlock
        • Motion Capture
      • Production Planning
        • Production Planing Overview
        • Stage Preparation
        • Camera Preparation
        • Live Action Integration
        • 3D Asset Preparation
        • Shooting Operations
        • Post Processing
      • Setting the Stage
        • Intersense Introduction
        • Target Layout
        • Placing Targets on a 25-foot Stage
        • Placing Targets on a Soap Opera Stage
        • Stage Coordinates
        • Northing, Easting, Elevation to XYZ Conversion
        • Overview of Surveyed Points
        • Surveying for CG
        • Constellation files
        • Intersense Startup
        • Loading Constellation Files
        • Constellation Editing
        • Verify Tracking
        • Intersense Settings
        • Stage vs. Scene Coordinates
        • Intersense Diagnostics
        • Creating Intersense Configuration Files
        • Using the Portable Target Boards
        • Portable Board Survey Converter
        • Importing Additional Survey Points
      • Connections
        • Sync & Video — Older Evertz + AJA
        • Sync & Video — New Evertz 1U
        • Verify Video Input
        • Analyze Video in BRec
        • Capture Video in BRec
        • Generate Color Bars
        • Timecode Connections
        • Airtrack Connections
        • Lens Connections – Fujinon
        • Lens Connections – Canon
        • Panavision Anamorphic Lenses
        • Panavision Connections
        • Panavision SD analog video tap
        • Arri Connections
        • RED One Connections
        • RED Epic Connections
        • Preston Connections
        • C Motion Connections
        • Cooke Connections
        • Element Technica Connections
        • Testing Serial Connections
        • Capturing Serial Data
        • Preview Output
      • Application Configuration
        • Configuration File
        • DragEdit Controls
        • Updating Video Firmware
        • Lens Controller Firmware
        • Updating GPU Driver
      • Tracking
        • Sync Sources
        • Intersense Connection
        • Intersense Orientation
        • Watching Intersense Targets
        • Airtrack Smoothing
        • Lens Data
        • Stereo Data
        • Observer View
        • Camera Position Offsets
        • Stereo Rig Offsets: Technica3D
        • Setting Angular Offsets
        • Camera Position Panel
        • Camera Offset Panel
      • Lens Interface
        • Lens Values
        • Camera Sensor
        • Video Planes
        • Lens Calibration Panel
      • Stereo Interface
        • Video Sources
      • Video Interface
        • Live HDSDI Video
        • Video Playback Interface
        • Video Destinations
      • Keying
        • Keying Tab Introduction
        • Getting Started with Keying
        • Blue vs Green Screen
        • Screen Materials and Paints
        • Stage Lighting
        • Lighting Practice and Light Meters
        • Keying 59.94i
      • Holdout Mattes
        • Surveyed Mattes
        • Drawn Mattes
      • Scene Interface
        • Scene Loading
        • Scene Effects
        • CgFx Parameters
        • Editable Transforms
        • Editable Lights
        • Baked Lighting in Backgrounds
        • Survey Markers
      • Color Correction Interface
        • Color Correction
      • Takes Interface
        • Remote Take Triggering
        • Recording Takes
        • Screen Text
        • Animation Data
      • System Monitor Interface
        • System State Save/Load
        • System State Transmit/Receive
        • Previzion Error Log
        • Pipeline Timers
      • Creating Backgrounds
        • Model Construction
        • Transparent Video
        • FBX Export
        • Stage Alignment
        • Automatic Generation of Cones
        • Shooting video background plates
        • Tri-Video Plane
      • Lens Calibration
        • Calibration Frame
        • Motor Mount
        • Camera Setup
        • Previzion Calibration Setup
        • Calibration Step 1
        • Calibration Step 2
        • Calibration Continued
        • Checking Calibration
      • Animation
        • Animation Overview
        • Prelink Installation
        • Prelink Configuration
        • Previzion Binding
        • Test Files
        • Network Setup
        • Performance and Skeleton Selection
        • Scene Editing
        • Precam Configuration
      • Troubleshooting
        • Intersense Problems
        • Video Problems
        • Rendering Speed
        • Tracing Blue Screens
        • Updating Runtime
      • CgFx Shader Library
        • The First Shader You’ll Need
        • Wireframe Shader
        • Transparent Video
        • Incandescence with Alpha
        • Phong Bump Reflection Shader
        • Assigning CGFX Shaders
      • Post Production Workflows
        • Rendering Previzion Ready Scene in Maya
        • Extracting Metadata with Take Converter
        • Syntheyes
        • Importing “edit_” Transform Data from Previzion Take
        • Stereo data into Syntheyes
        • Stereo data into 3D Equalizer
        • Example Shot and Metadata
        • A Quick Pipeline for Post Rendering a Scene used in Previzion
        • Rendering Video as Texture in Maya
        • Batch Rendering in Maya
      • Exporting Backgrounds
        • Clean Geometry – Normals
        • Clean Geometry – Faces
        • Clean Geometry – Vertices
        • Clean Geometry – UVs
        • Clean Geometry – Edges
        • Clean Geometry – Construction History
        • Clean Scene – Optimizing Scene Size
        • Clean Scene – Node Naming
        • Clean Scene – Deleting Un-Used Nodes
        • Clean Scene – Clean Texture Paths
        • Previzion Export Checker
      • Photogrammetry
        • Photogrammetry Overview
        • Shooting Technique
        • Solving with Photoscan
        • Maya Import – Photoscan
        • Set Axes and Freeze Xforms
        • Modeling With Reference Mesh
        • Fix Camera FOV
        • Add Image Planes
        • Projection Shaders
        • Modeling – Overview
        • Modeling – Starting with a Cube
        • Modeling – Adding Mesh Detail
        • Export to Mari
        • Mari Projections
      • General Lift Encoded Technocrane
        • Default Position
        • Alignment with Laser Boresight
        • Serial Connections
        • Survey Interface
        • Crane Measurement
        • Camera Offsets
        • Crane to Scene Registration
        • Encoded Slider
      • GPS/IMU Tracking
        • Osystems Setup
      • Lens Grapher
        • Lens Grapher Overview
    • FAQ
    • Training
    • Downloads
  • News/Updates
    • New Features by Build
    • Recent Tools Updates
    • Press
    • Customer Installations
  • Contact
  • About
    • Limelight & Firefights Blog
    • Partners
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Virtual Production Made Easy

You’ve read the stories about the power and creative freedom of virtual production — most of which mention studio-straining budgets. Previzion enables breakthroughs in virtual production costs in a whole new direction — downward.

The Secret is Integration

Previzion integrates technology for real-time keying, tracking, rendering, compositing, color correction, and motion capture, with realistic focus and depth of field effects. It can be used for static, dolly, jib arm, and even handheld shots.

More importantly — it just works. Multiple years of development have come together to enable working in a hybrid live action/CG environment to be just as intuitive as a live action shoot. Use the same cranes, jibs, and handheld shots that you”re used to. The difference is that the sets fit on a thumb drive.

A Coordinated Approach

Previzion fuses all of these disciplines into a seamless whole, enabling all of the benefits of virtual production — without requiring years of integration effort.

LIGHTCRAFT TECHNOLOGY ®, PREVIZION ®,
and AIRTRACK ® are trademarks or registered trademarks of Lightcraft Technology, LLC

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